©2019 GameDriver, Inc.

“A delayed game is eventually good, but a rushed game is forever bad”

– Shigeru Miyamoto

Comprehensive automation framework for popular game engines such as Unity

Automation Framework

Record and replay improve productivity by reducing manual test step creation.  

Test Record
and Replay

Enables modern development practices like Continuous Testing and DevOps for video games

DevOps for Video Games

Interrogates in-game objects for robust test automation

Integrated  with Game Engines

Protects and preserves user experience with fewer manual and beta testers

Streamline Test Efforts

Protects and preserves the user experience by adding consistency to test cycles

Consistent Quality

1. AUTHOR CODED UI TESTS

GameDriver's API provides tools for simulating input, moving or querying object properties and works against the game engine's native objects, giving you unprecedented external control and access to the game's inner workings.

2. RUN TESTS IN YOUR GAME

Once ready, test assets are compiled and the game is started.  GameDriver's technology hooks itself onto in-game objects, giving the tests script complete control over the game state.

Tests can be run against the IDE, a standalone build or as part of a continuous integration (CI/CD) pipeline.

3. VIEW RESULTS

Once completed, testers and developers can view whether each test passed or failed and determine how to resolve any regressions.

Unlike with manual testing, GameDriver tests are consistent and repeatable, significantly reducing user error from testing and shrinking defect resolution cycles.