Comprehensive automation framework for popular game engines such as Unity
Enables modern development practices like Continuous Testing and DevOps for video games
Protects and preserves user experience with fewer manual and beta testers
Record and replay improve productivity by reducing manual test step creation.
Interrogates in-game objects for robust test automation
Protects and preserves the user experience by adding consistency to test cycles
1. AUTOMATE PLAYTESTING
GameDriver's API gives the tester unlimited control over the Unity engine. Our HPath editor gives the tester tools to find and manipulate any object in the Object Hierarchy.
Simulate input, interact with objects, and verify properties for unprecedented access and control over the game's inner workings.
2. DEBUG IN UNITY EDITOR
In Editor mode, the tester can instantly see the result of their work. Tests can be replayed, debugged, and tweaked to add logic and flow control.
3. RUN STANDALONE
Once ready, GameDriver can hook into a standalone build, making it suitable for Continuous Integration and DevOps pipelines.
GameDriver improves manual testing, gives developers faster, more consistent feedback, and
When published, GameDriver makes manual testing less repetitive and gives developers faster, more consistent feedback with instant regression detection.
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