1. AUTHOR CODED UI TESTS
GameDriver's API provides tools for simulating input, moving or querying object properties and works against the game engine's native objects, giving you unprecedented external control and access to the game's inner workings.
2. RUN TESTS IN YOUR GAME
Once ready, test assets are compiled and the game is started. GameDriver's technology hooks itself onto in-game objects, giving the tests script complete control over the game state.
Tests can be run against the IDE, a standalone build or as part of a continuous integration (CI/CD) pipeline.
3. VIEW RESULTS
Once completed, testers and developers can view whether each test passed or failed and determine how to resolve any regressions.
Unlike with manual testing, GameDriver tests are consistent and repeatable, significantly reducing user error from testing and shrinking defect resolution cycles.