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New Unity Input System support (Beta)

GameDriver now supports the new Input System package from Unity. This feature is currently in Beta and automatically works with either the Input System or classic Input Manager. Projects that utilize both input methods will default to the new Input System but can be forced to use the legacy Input Manager simply by selecting the option in the GameDriver agent configuration.

Visit to get the latest version, and give us your feedback via email to [email protected] or through our community Slack channel.


Happy testing!

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